![]() Something else came up in when we first started talking to the folks at Sony about bringing Transistor to PS4: our first game, Bastion.īastion’s shown incredible staying power for a game originally released in 2011. We’re grateful to everyone who tried Transistor - it’s always great to hear from you about your experiences with the game. And the response to the game from players around the world has been everything we could have hoped for. Then, on May 20th earlier this year, our team delivered. A matter of months after we first revealed Transistor to the world, our studio director Amir and I found ourselves up on stage at Sony’s E3 media briefing, announcing that Transistor would be making its console debut on the PlayStation 4. And if it sounds a little surreal, I can assure you, it has been. …That’s more or less how it all started with us and the PS4. The following week, the Supergiant Games team is at Sony Computer Entertainment’s California headquarters to discuss bringing Transistor to Sony’s forthcoming PS4 console… The Sony representatives also play the Transistor game and afterwards they also say various nice things. But then! Along come representatives from Sony Computer Entertainment America, a large division of a large international electronics corporation known for its PlayStation brand of game consoles. Afterwards they say various nice things to the development team. Game players are waiting upwards of three hours - three hours! - just to play a brief demo of the game. That was seven commas in one sentence.Įverything is going better than expected. It is the year 2013: Supergiant Games, a small game studio based in San Francisco, California, is showing its forthcoming video game, Transistor, for the very first time at PAX East, a video game convention in Boston, Massachusetts.
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